Quote:
Originally Posted by feepa
Who is saying the status quo is acceptable? Who's saying we dont' need to change the way neighbourhoods are built?
Who's saying that we aren't already changing the way neighbourhoods are built?
Sometimes I just wonder if people like to get up on a soapbox and speak with out researching the actual changes that are actually going on. Change doesn't happen over night.
Lets go back to the example of Silverberry, since it seems the hot topic of example of what's wrong. What's so wrong with it? Nobody has really stepped up and identified what's wrong. It has walking paths that are far more direct to area amenities than the roads. It has great green space, and recreational paths. It is mostly back alleys, with a few forward facing garages on a few of the streets. What would you change? What would you do differently if you were to do it all over again?
"Wrong is not maximizing a cities potential." What needs to be maximized here?
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Ok I'm gonna touch on this one. Most of you are missing that this thread is about Urban Design. Now most of you are talking about density and being able to walk to where you need to, and being transit accessible. That is obviously very important, but it doesn't make urban design. Urban Design is about streetscape, attractiveness, ease of access, convenience, and design that actually makes people want to be on the streets instead of in a car.
Using the Silverberry example, the walking paths are there for people who make a conscious decision to walk, but it is by no means an attractive option that draws people into taking it. For that you need visual interest, visual stimulation, eyes on the street, design that comforts the user instead of making them feel vulnerable.
A walking path between two backyards isn't visually interesting or stimulating. In all likelihood no one else is there. It may help the user feel enclosed (narrow streets help a place feel intimate and protected), however this is negated when there's nothing accessible within it. It is simply a bridge between two destinations, which makes things feel a lot further away, and makes walking a less attractive. Same with walking across parking lots to your destination. An empty void is daunting and uninviting to your average pedestrian.
In Images in Motion by Peter Bosselman, he did various two minute walks through various spaces. Those with the widest open spaces (squares and parking lots) made him feel like he had traveled a lot further in those two minutes, and that those two minutes felt longer. Meaning that if you were to think about making that walk, even if the distance is not that long, it sure feels like it, and makes it an unattractive option.
So I think the point is being missed here. You can have the good densities and path connections, but it doesn't matter if the design is bad. You can even get the same amount of parking if that's a concern. Put the storefronts along the roads and corridors, put parking in the back, suddenly you have a space with visual interest, human interaction, and a more intimate feel. Obviously this alone doesn't make for good urban design, but it's certainly a start.