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Originally Posted by pilsenarch
it's the 'more random' part that makes it work... an office building doesn't have to do much, right? just provide large, uninterrupted floors plates... by treating the envelope of this box as a sculptural element, creating distinction through relatively minor manipulation of the curtain wall, it creates a bit of delight without any/minimal negative impact on the program, structure, etc. and maybe a little added joy from within... very much like Aqua's balconies...
wanda isn't random at all... the 'arbitrary' doesn't necessarily come from the frustum itself (it's a very definitive, symmetrical form) but by its selection as a form maker to begin with... this results in a skyscraper whose form was not generated from within, i.e. function, program, context, etc., but forced upon it entirely from without...
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But that's literally the same logic for Wanda, Gang herself made no secret that a huge part of the design was trying to create more views (or "a bit of delight" as you put it) for the residents. She just started with a shape and decided to create a more geometric version of what K+S is doing here.
Both towers are sculptural and don't rely on form follows function, that's where architecture is at these days. I just see your response as "Wanda is too abstract, but not abstract enough".
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Originally Posted by Steely Dan
good point. this design would be even more successful if they found a way to pull the "crystal shard" concept all the way down to the ground.
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Disagree, one of my favorite aspects of this design is the massive, open, airy, base. With the super white lobby, it makes it seem as if this tower is a crystal hovering above the ground suspended by some sort of magic glow. That's going to be absolutely stunning at night.