Quote:
Originally Posted by mhays
There's no reason for it to be cheaper than denser formats. And the "park" component tends to be windswept hell between the street and the building. So no.
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I think it's not necessarily all bad, but it doesn't help that they were designed to be auto-oriented and often built in auto-oriented areas. Or just poorly designed in general.
The idea was to look good on a maquette, which meant looking uncluttered, orderly and nicely spaced out with each building easily distinguishable from the other (as in separate, rather than a sea of buildings squished together). However, that means nothing for whether or not it will be a good place to be in real life. For that you need to pay attention to the public realm, to details that won't be visible on a 1:1000 scale model.
On the 1:1000 scale model you don't realize just how big the buildings and spaces between them, and surface parking lots are. And if they're big in reality, that can be pretty dull. Also things like benches, flower beds, garbage dumpsters... aren't really going to register on the scale model. You also don't see people and how they're going to use the spaces on those sorts of models.
For example, the St James Town tower-in-the-park development. Despite the problems that area is facing, many of the "park" components are pretty well used. Other "park" components within that community, not so much, and are basically just empty space to separate the buildings. There's also issues like certain parts of the public realm there being poorly kept, whole bunches of dumpsters just sitting in plain sight, and ugly surface parking which I believe is mostly visitor parking (with resident parking underground).
The solution should be to reduce the useless space (surface parking and useless "greenspace"), by making some of it more attractive public places that are designed to have a purpose and actually be utilized in some way as public spaces, and developing the rest (at whatever density, doesn't necessarily have to be highrise).