Thanks for the comments!
Quote:
Originally Posted by Trantor
these are great renders of a greatly detailed city, please, don´t ruin the renders with that ugly ass effect you used in the above image
are you still using Sketchup? Looks too detailed to be Sketchup... are those building façades 3D or are they textures (with some 3D, but mostly being detail by textures)?
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Thanks, but I actually like that effect
I tried to make it look more like a drawing than a photo to hide some of those low-res textures and low-poly models. I will probably use it in the future too with these kind of close-up street level scenes.
I'm still using SketchUp. Building facades are mostly just textured, but for these kind of close-up shots I make more detailed versions of the buildings closest to the camera (with higher resolution textures). These more detailed versions are not saved with the main file.
Quote:
Originally Posted by Trantor
some of the best river water I have seen in modelling... how did you do it? Vellu, how much ram do you have? Are all those models with so many textures inside Sketchup? Or are you rendering several pieces of the city and joining it in post pro?
you said you get the building façades from Bing Maps... may be a foolish question, but how the hell do you map the reflective areas in the windows? I mean, some façades may have dozens of windows... how do you select each of them to "paint white" in a reflective map, for example?
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That water material is actually straight out of a water material pack from the Kerkythea site. I guess it's mostly about the bump map settings, as the reflection and refraction settings are mostly the same for all water materials.
My computer isn't anything special. Five years old with 4 GB's of RAM. So far I've been able to render the city in one piece.
I make reflection maps mostly from textures that have a clear contrast between reflective and non-reflective surfaces. Then I just turn it to black and white image in PS and increase contrast. I most cases I also have to invert the colors.