Quote:
Originally Posted by TWAK
so the mod isn't real
interest in this game back to 20%
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Well..I remember reading in a blog post that SC5 was engineered to accomodate custom content either downloaded directly from EA and possibly by created by users.
If this ever gets implemented for real, doubt you could directly import previously created models. SC4 BATers created very highly detailed models in 3D that the current SC5 could simply never render efficiently in the game from 360 degree on the fly perspectives. The 3D models were basically rendered to 2D raster from 4 views night and day. SC4 then sort of went smoke and mirrors with crude effects by overlaying color filters to make you think your buildings were shimmering in sunset light.
Anyways. What I've found frustrating lately is the game's push for your city's ultimate destiny to be high wealth with a modern landscape. My friends and I stubbornly landmark swaths of older neighborhood fabric because we like the look and then residents complain about joblessness when those skyscrapers appear because the city economy now wants to hire more professionals. I have created cities of varying income and they've worked. However they are extremely volatile. If crime spikes, or a bit of sewage overflows, just two towers closing from effects can be devastating on a particular income bracket and things snowball from there.
I also hate managing road widths so early on. In reality, cities can deliver services and grow economically with absurd levels of congestion. But the game takes this problem too literally. School buses are delayed so enrollment drops...which then causes crime to spike....which then causes houses to burn (again a snowball effect). And of course my fire trucks can't get through traffic, which is silly since everyone would simply move out of the way. And for some reason by city is perpetually in flames. No matter how many Light rail stops I put in, traffic still seems to be a problem with office and residential districts grow too big. And I'm not exactly open to running a ton of boulevards everywhere.
The only way to reduce the amount of necessary boulevard construction is to localize all your services. My new strategy has been to avoid the large central facilities which when placed don't always work like they should. Instead I'll divide the city into 4 quadrants and put schools, fire, police, and clinics in each of those areas. With the exception of schools, I've found the other services never really needed all that much additions to facilities