Quote:
Originally Posted by Hayward
Amazing city surreal. I've been wanting to start up a sketchup city and import and retexture it in max.
I've been using Max for about 3 years now and recently updated to 8. I only modeled on the side, but now the architecture firm I work for discovered I knew how to use the software and want me to have realistic lighting in the renders. I can do interior lighting, but I suck at the whole daylighting thing so......
How the HELL did you do the sunshine on those buildings in the pic? What lighting systems/objects? What are your render settings?
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Outside daylight lighting is quite tough. I usually have to play around with it quite a bit
I use an Omni light (quite far away from the objects) with a slight shade of yellow. I put another omni light in the scene that doesn't illuminate or cast shadows, it's there only to provide a bit a voulme light.
Global Illumination (Indirect lighting) is huge when it comes to providing realistic outside lighting. Do you have the mental ray renderer as an option for renderers?
If you use Brazil or Mental ray or some type of renderer like that, you'll have an option for GI.