awesome i wait since 5 years!
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In 1992, my uncle got a Super NES. Because it was on sale, he also got SimCity.
Some of my earliest memories are of playing SimCity. I still have that copy of SimCity. When our house flooded 6 years ago, it was one of the things I saved. Hard to believe that it is 21 years old now. Pong was younger than that when that version of SimCity was released. |
If we set transit funding too low, do SimMikeTorontos protest? :D
2013. The year that I disappear. |
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I'm too old for this shit. Now watch my career go down the toilet starting in 2013.
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I'm psyched--this is by far my favorite game, and I still play it--but I doubt my laptop can handle the new graphics engine. Just saying.
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I don't think any laptops will be able to handle this game until the game is at least 5 years old.
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AAAaaaaaaaand we have GAMEPLAY!!!
http://www.hardwareclips.com/hdvideo...not-final-1of4 You should know that, as the game comes out in 2013, what you see is nowhere closed to finished. The graphics will look significantly better, as the developers say that the game is only 30% completed. Even so: Holy shit! It looks great! A little cartoon-y, but still great! |
y'all probably saw this by now - but they give some details the last half, like the idea of tilt shift etc
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The best thing about that game was the seasons. |
I'm VERY EXCITED!!!! I'm already planning on buying a new computer to go along with the new game next year.
http://www.simcity.com/en_US . |
I like.
Now I'll have to probably get a new computer. |
I haven't played it since 2009 when all my game disks were stolen. I'm ready to start again, this looks great.
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i hope it will play in my iMac because i'm not shelling out for a new pc. my laptop is almost 4 years old and SC4 still brings it to its knees.
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Since I was planning for a new laptop sometime in 2013, I am quite okay with the planned release date.
Already debating whether or not to pay for that pre-order... |
Started playing SC4 again a couple of weeks back. A couple of hopes for the next version:
- A greater focus on effective public transportation systems. One of my main gripes with SC4 was the poor out-of-the-box implementation of bus and subway systems (remedied to a degree with mods, eg on-street bus-stops). I'd love to be able to make proper railway lines and not simply tiles connecting up to stations. Interchanges would be a great assistance as well. - Greater building diversity; even with add-ons, cities start to become repetitive in appearance. - Underground/sub-sea power lines. - Greater ease to build cuttings, embankments, tunnels and bridges that don't have disjointed approaches/appearances (or require mods). - Better interaction with 'regions'; preferably without having to exit and re-load individual 'cities'. It's good to hear that roads won't be restricted to a grid anymore, but I remain cautious that it doesn't lead to some fudged results. Non-grid road networks in Europe typically developed along historic routes and paths; the buildings subsequently created a tightly knit urban fabric, eg the Square Mile. It will be interesting how Maxis plan to allocate buildings to lots which have non-linear faces without computers imploding across the globe. |
I am about faint due to overwhelming joy.
I still have my SimCity Game from my Nintendo years. Was this the very first SimCity? |
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